Avellia wrote:The bigger question there is what does this mean for jewelcrafting/enchanting etc where half the stats they provide no longer exist. I expect a major overhaul here. Many of the gem cuts/enchants are going to have to "transform" into he new stats
They did say some stats are changing gem colour. +hit is going from yellow to blue. Also, Attack Power and Spell Power will still exist on some items (rings and weapons), so it's possible there will still be AP or SP enchants or gems.
From what I read, I gathered that tanks would still have more health, but the difference between tank health and non-tank health won't be as great. Also, allowing dps DKs/Warriors/Pallies to switch to frost presence/def stance/righteous fury and be immune to crit actually makes those dps useful as hybrids. Currently any dps character may as well be wearing a paper bag, since they'll be smashed in 1 hit by any boss. With the new system, they'll be able to go tank mode, throw on a sheild and actually survive for a short period. Probably similarly to how a moonkin can throw some heals if the healer goes down.
The block changes make block much more useful for boss fights, and less totally overpowered on trash. Wasn't the parry change 50% damage from the current attack and 50% from the next? That would make it smoother than dodge (on health), but statisically equivalent (assuming flat damage).